One indicator I want to gain confidence and proficiency in
from the National Educational Technology Standards - ISTE for Teachers is
Facilitating and inspiring student learning and creativity.
There were few
teachers in my school days who inspired me to do better, and they consequently
stuck out in my mind to this day. I’d also like to be a teacher that inspires
students learning and creativity. Today I avoid having all the answers and when
a student has a desperate question, I simply lean over and watch them figure it
out. If they are unable to, I provide limited input in an effort to get their
gears turning.
To
facilitate and inspire student learning, teachers use their knowledge of
subject matter, teaching and learning, and technology to facilitate experiences
that advance student learning, creativity, and innovation in both face-to-face
and virtual environments.
a. Promote, support, and model
creative and innovative thinking and inventiveness
b. Engage students in exploring
real-world issues and solving authentic problems using digital tools and
resources
c. Promote student reflection using
collaborative tools to reveal and clarify students’ conceptual understanding
and thinking, planning, and creative processes
d. Model collaborative knowledge
construction by engaging in learning with students, colleagues, and others in
face-to-face and virtual environments (ISTE Standards, n.d.)
The
second National Educational Technology Standards - ISTE for Teachers I want to
embody is engaging in professional growth and leadership.
Teachers continuously
improve their professional practice, model lifelong learning, and exhibit leadership
in their school and professional community by promoting and demonstrating the
effective use of digital tools and resources.
a. Participate in local and global
learning communities to explore creative applications of technology to improve
student learning
b. Exhibit leadership by
demonstrating a vision of technology infusion, participating in shared decision
making and community building, and developing the leadership and technology
skills of others
c. Evaluate and reflect on current
research and professional practice on a regular basis to make effective use of
existing and emerging digital tools and resources in support of student learning
d. Contribute to the effectiveness,
vitality, and self-renewal of the teaching profession and of their school and
community
I
think the best route to take about to ensure students can competently utilize
technology and be creative at the same time is to show my experience with
technology. I can, in fact, use some of the created pieces in learning I put
together. I can constantly be the subject matter expert in technology and await
for the students to provide valuable insight in their technical expertise. My
demonstrations should inspire them to mimic and copy my work.
All who use the GAME
plan set goals, plan actions, monitor actions, and evaluate progress. In my
lesson, I demonstrate how to use the words A and An to precede the noun in a
sentence. Using the first standard of facilitating and inspiring student learning. My goal would
ultimately get students regularly engaged in a student computer lab, failing
that, some way that they can utilize their cell phone use in class. This would
be a weekly or bi-weekly lesson. One way that I can monitor student progress is
to use technology such as google forms or TeacherKit to track
student progress and grades. Also, I
need to listen to my peers and keep an open mind. There are many opinions on ways to integrate
technology into the academic environment.
There are many different ways for eliciting feedback from academic
stakeholders on technology in the academic environment (Monitoring
GAME Plan Progress, n.d.).
Decide
how you will evaluate and extend your learning.
To
evaluate the progress in my lesson, I will need to take a bird’s eye view of
what I had just done. I’ll make a list of questions; they will ask if
everything had been done to the standard and the students had learned.
Technology can assist me in the form of web 2.0 tools; I can monitor and chart
progress using various apps and software that’s already available today.
I
think to evaluate professional growth and leadership, I only need to be an
active member of teacher groups and community events. Of particular importance
is being involved in plans that focus on technology and the uses in the
classroom. Google offers certified training in their app, and I believe that
would be a first positive step. Another important step is to become a member of
ASTD (American Society for Training & Development). This organization is
the world’s largest association dedicated to those who develop talent in
organizations. These professionals help others achieve their full potential by
improving their knowledge, skills, and abilities.
References
ISTE Standards. (n.d.).
ISTE Standards Teachers. Retrieved September 3, 2014, from
http://www.iste.org/docs/pdfs/20-14_ISTE_Standards-T_PDF.pdf
Monitoring GAME Plan
Progress. (n.d.). Ed Tech. Retrieved September 8, 2014, from
http://vincecarls.wordpress.com/2013/07/24/monitoring-game-plan-progress/
One indicator I want to gain confidence and proficiency in
from the National Educational Technology Standards - ISTE for Teachers is
Facilitating and inspiring student learning and creativity.There were few teachers in my school days who inspired me to do better, and they consequently stuck out in my mind to this day. I’d also like to be a teacher that inspires students learning and creativity. Today I avoid having all the answers and when a student has a desperate question, I simply lean over and watch them figure it out. If they are unable to, I provide limited input in an effort to get their gears turning.
To
facilitate and inspire student learning, teachers use their knowledge of
subject matter, teaching and learning, and technology to facilitate experiences
that advance student learning, creativity, and innovation in both face-to-face
and virtual environments.
a. Promote, support, and model
creative and innovative thinking and inventiveness
b. Engage students in exploring
real-world issues and solving authentic problems using digital tools and
resources
c. Promote student reflection using
collaborative tools to reveal and clarify students’ conceptual understanding
and thinking, planning, and creative processes
d. Model collaborative knowledge
construction by engaging in learning with students, colleagues, and others in
face-to-face and virtual environments (ISTE Standards, n.d.)
The second National Educational Technology Standards - ISTE for Teachers I want to embody is engaging in professional growth and leadership.
Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources.
a. Participate in local and global
learning communities to explore creative applications of technology to improve
student learning
b. Exhibit leadership by
demonstrating a vision of technology infusion, participating in shared decision
making and community building, and developing the leadership and technology
skills of others
c. Evaluate and reflect on current
research and professional practice on a regular basis to make effective use of
existing and emerging digital tools and resources in support of student learning
d. Contribute to the effectiveness,
vitality, and self-renewal of the teaching profession and of their school and
community
I
think the best route to take about to ensure students can competently utilize
technology and be creative at the same time is to show my experience with
technology. I can, in fact, use some of the created pieces in learning I put
together. I can constantly be the subject matter expert in technology and await
for the students to provide valuable insight in their technical expertise. My
demonstrations should inspire them to mimic and copy my work.
All who use the GAME
plan set goals, plan actions, monitor actions, and evaluate progress. In my
lesson, I demonstrate how to use the words A and An to precede the noun in a
sentence. Using the first standard of facilitating and inspiring student learning. My goal would
ultimately get students regularly engaged in a student computer lab, failing
that, some way that they can utilize their cell phone use in class. This would
be a weekly or bi-weekly lesson. One way that I can monitor student progress is
to use technology such as google forms or TeacherKit to track
student progress and grades. Also, I
need to listen to my peers and keep an open mind. There are many opinions on ways to integrate
technology into the academic environment.
There are many different ways for eliciting feedback from academic
stakeholders on technology in the academic environment (Monitoring
GAME Plan Progress, n.d.).
Decide
how you will evaluate and extend your learning.
To
evaluate the progress in my lesson, I will need to take a bird’s eye view of
what I had just done. I’ll make a list of questions; they will ask if
everything had been done to the standard and the students had learned.
Technology can assist me in the form of web 2.0 tools; I can monitor and chart
progress using various apps and software that’s already available today.
I
think to evaluate professional growth and leadership, I only need to be an
active member of teacher groups and community events. Of particular importance
is being involved in plans that focus on technology and the uses in the
classroom. Google offers certified training in their app, and I believe that
would be a first positive step. Another important step is to become a member of
ASTD (American Society for Training & Development). This organization is
the world’s largest association dedicated to those who develop talent in
organizations. These professionals help others achieve their full potential by
improving their knowledge, skills, and abilities.
References
ISTE Standards. (n.d.).
ISTE Standards Teachers. Retrieved September 3, 2014, from
http://www.iste.org/docs/pdfs/20-14_ISTE_Standards-T_PDF.pdf
Monitoring GAME Plan
Progress. (n.d.). Ed Tech. Retrieved September 8, 2014, from
http://vincecarls.wordpress.com/2013/07/24/monitoring-game-plan-progress/
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